Showing posts with label music. Show all posts
Showing posts with label music. Show all posts

July 15, 2009

Video Games Live


Inconstant Readers are no doubt aware of my recent gaming slump. Aside from occasional forays into SFIV and a slow but steady second slog through Puzzle Quest (a corrupted file ended my first play through) I haven't had much hands-on experience of gaming in the recent past. That did not, however, keep me from being as giddy as Henry Jones Sr. upon discovering that Video Games Live was coming to Pittsburgh.

Wait, I mean Video Games LIVE!

Or perhaps it would be more appropriate to call it Video Games LIVE!!!!!!111oneoneone

Yes, it's geared towards that sort of audience. But I'm getting ahead of myself.

I've been in love with Nobuo Uematsu's music for over 17 years, ever since I dubbed - to 4 cassettes! - a friend's copy of the Final Fantasy VI OST which, no doubt due to Americans not having the slightest clue what an OST was at the time (Original Sound Track for those of you still out-of-the-know), was strangely titled "Kefka's Domain". Having played through the 60+ hours it took to complete the game and all attendant side quests and developed an overdue appreciation for Final Fantasy (I had played I and IV but didn't think them anything special) popping those tapes into my Walkman and pedaling to school every morning was nothing short of sublime. The way each character had a unique theme woven seamlessly into the bulk of the soundtrack, the fantastic reprisals of each major theme during the closing credits, and, of course the absolute best final battle music in gaming history (yes, even better than One-Winged Angel - you fanboys realize that wasn't an entirely original composition, right?) all came together to make me appreciate just how powerful music in games could be.

Flash forward a decade or two. I've imported every OST, lyrical interpretation, and piano etude from Final Fantasy 1 through 10. I've longed to hear The Black Mages in concert. I've become familiar with other composers through my love of games - Akira Yamaoka, Yasunori Mitsuda, and Harry Gregson-Williams come to mind. Game music has found itself a staple of both my yoga and massage therapy playlists. When I heard about Video Games Live I thought this was finally it, game music has achieved mainstream appeal and I would be able to enjoy some of my favorite orchestrations in their full symphonic glory.

Someday perhaps I will. For the nonce, however, I'll have to keep dreaming.

Don't get me wrong, I love what VGL is trying to do. Anything that helps get the masses to recognize gaming as an artistic cultural artifact is a good thing. But the current iteration may not necessarily be a gateway to widespread acceptance.

Simply put the focus of the concert was more about fan service than about music. Extreme fan service. I'll admit that perhaps the video game concert of my dreams is on one end of a scale - something very much akin to a traditional night out at the symphony only all the pieces are from games - but VGL is firmly at the other extreme. The cosplay extreme if you catch my general drift. There must be some kind of middle ground.

I've got no problem with the costume contest that opened the show (and the pretty bad-ass Lich King getup that won was no joke), nor the guitar hero competition and general geeky swag-fest atmosphere that permeated the theater. But when it comes to the actual concert, well, I want to pay attention to the music.

Sure the youngsters that inevitably beg their parents to go (along with the more twitchy of the older gamers in attendee) probably couldn't handle just sitting and watching an orchestra perform, so the three screens of video clips are a good idea. Heck my SO really appreciated getting to see the graphical transformation of legendary franchises over the years (although it's jarringly obvious that VGL doesn't have the right to use images from Square-Enix games - a glaring omission when music from several Final Fantasys, both Chronos , and Kingdom Hearts is included). Having a little something pleasing for the eye as well as the ear is only appropriate for a concert rooted in a multimedia art form like games.

Still the emphasis on greatest hits medleys rather than full orchestral songs takes its toll on the artistic integrity of the music. The only piece played in its entirety and not wedged into a medley was One-Winged Angel. This meant that as a fan of the music I wasn't able to close my eyes and get lost in the nuances of a pieces with which I was familiar. Instead I had to settle for the occasional soupçon of a loved phrase during long mash ups that mostly string together riffs of the most well-known and recognizable themes.

The real let-down was the entirety of the second act during which Tommy Tallarico used an entire symphony orchestra as a platform to live out his rock-star fantasy. Electric guitar in tow (even for Scars of Time which screams for acoustic) he dominated every song with his "look-at-me-not-the-orchestra" antics and volume cranked up to 11. The crowd loved it, but as I told Renee afterward it was more like a celebration of Beatlemania than a celebration of the Beatles, more like an emphasis on Michael Jackson fandom than Michael Jackson's music.

For all my gripes it was still a very enjoyable experience. There were several moments of gooseflesh and many more of pure joy (though years of overexposure to rabid fanboys have long since deadened my heart from being affected by the first three notes of Aerith's Theme). I'm very glad that there's something out there that highlights one of the lesser talked about artistic aspects of games. Music-in-games talk today is almost exclusively about interactive music, but it's important to remember that there are well-established craft elements that stand up on their own (music, cinematography, voice-acting, etc.) and need to be recognized. But until such times as the market will support a traveling show of game music in a more traditional orchestral style I'll just keep cranking up my symphonic suites in the comfort of my own home.

What do you want out of your local video games/high culture crossover?

June 26, 2009

Tossing My Hat into the MJ Tribute Ring


It says a lot about my web viewing habits that I first heard about Michael Jackson's death through a game site. As I've processed his passing throughout the day (and done my share to aid last.fm's spike of song plays) I've tried to think of his impact on my game playing. Like any self-respecting gaming child of the 80's I played the ever-loving snot out of Moonwalker for the Genesis and pumped several dollars worth of quarters into its isometric arcade counterpart. It's Robo-Michael. Who can resist that?

Still MJ has been somewhat absent from modern gaming, with the exception of the to-be-expected rhythm game appearances (themselves far too few - although trying to actually sing decently like Michael is its own genre of comedic buffoonery). Fortunately we live in the era of the custom playlist so I submit for your approval my suggestions for songs to include in your custom soundtracks for games that allow it if you need a little more MJ in your life:

Burnout Paradise - Beat It
Several different racers offer custom soundtracks and by and large any song with a nice driving beat would work, but Beat It is especially appropriate given the more urban feel of Paradise. Besides, doesn't being the marked man whilst cranking this one sound immaculate?

Flock - Leave Me Alone
The video for this one's got quite the trippy, psychedelic carny vibe that melds well with a trippy, psychedelic alien abduction vibe. Can't think of any other tune for herding defenseless sheep. (Bonus: the dancing elephant man scene haunted my childhood!)

High Velocity Bowling - Don't Stop 'til You Get Enough
70's bowling league vibe meets disco. A spare made in heaven.

Little Big Planet - Speed Demon
You might think this song better suited to a racing game (SARBC perhaps?), but you can make racing games in LBP too! The claymation goodness of the video screams LBP and the beat reminds me of some of the tunes in the Savannah levels.

Magic Ball - Remember the Time
Yes, I actually bought this game off the PSN. No, it's not worth the money. But I've got it now and if I want to chill a little bit to some rather laid back Arkanoid-style action this ain't a bad pick. Period costumes ftw!

Mortal Kombat vs DC Universe - Bad
Much like the pairing of MJ and inner-city West Side Story-like cool this clash of titanic IPs was probably best left to fanfic - but we love it nonetheless.

Noby Noby Boy - In the Closet
Um, not gonna touch this one ;)

Pain - The Way You Make Me Feel
There ain't much in the way of punk/ska/oy!oy! music to go along with Pain in MJ's back catalog (unless he went through a neo-punk phase I'm not aware of). Thus we'll have to stick to the lyrically appropriate. You knock me off of my feet!

PixelJunk Eden - Baby Be Mine
Not the most well known of MJ's songs, but the laid back synth beat is perfect for swinging around on the end of a thread and getting your grow on.

PixelJunk Monsters - Smooth Criminal
Just imagining those little monsters marching along to this one makes me squeal with glee. Those crafty criminals, they'll get their due!

Street Fighter IV - Wanna Be Startin' Something
My guilty pleasure. I'd give anything to be able to use custom soundtracks in online games. Mamma say mamma saw my moccasin - to your dome! (Oh yea, and you're a vegetable!)

Super Stardust HD - Heal the World
Perhaps I'm bordering on ironic-douchebag territory here, but come on, you are trying to save the world here (of course 99% of games have that general idea). This song really belongs in Flower - if only it had custom soundtracks.

Supersonic Acrobatic Rocket Powered Battle Cars - Off the Wall
Lyrically appropriate. Think of a lovely roller disco ballet - of the supersonic acrobatic rocket powered variety.

Wipeout - Another Part of Me
Nice driving synth beat in this one, very reminiscent of the early techno that characterizes the franchise. Best reserved for endless mode on the easier tracks where you can just go on autopilot and live in a trance.