Showing posts with label dd. Show all posts
Showing posts with label dd. Show all posts

October 7, 2009

Weekly News Recap 10/4/09


The land down under may be doomed to another decade of gaming cencorship as one holdout Attorney General is keeping Austraila from incorporating a mature rating into its games classification system. Currently interactive media must contain content safe enough for a 15 year old or risk being refused classification and effectively banned from the country. While Michael Atkinson, the one naysayer, thinks games can have artistic merit it's not worth the risk of allowing children or disturbed individuals engage interactively with violent, sexual, or drug-related themes. Two things smell funny to me. First, not all games with this objectionable content include them in an interactive way. The current law would prohibit games with objectionable cut scenes (no matter how "artistic") would be refused classification. Secondly, this particular AG doesn't seem to understand the lessons one can learned in an interactive medium. If the worry is that acting out one's violent and/or sexual fantasies in a game might spur one to act them out in real life think about how many lessons can be learned by giving players an opportunity to act them out and suffer the in-game consequences of such behavior. Allowing someone to experiment with - and yes, see the positive side of - certain objectionable behaviors, along with the often inevitable consequences of those behavior is a much better "teachable moment" than simply shuttering all such behavior behind lock and key.

Now that the PSP Go has launched there is a wealth of information to follow up last week's news about the effect of digital downloads on the market. Responding to concerns that a first-party digital distribution system creates an effective pricing monopoly it's nice to see that third-party companies can choose to make price cuts - temporary or permanent - at any time. This is actually a beneficial change for the consumer as they no longer have to wait for retaliers willing to take a cut in profits by lowering prices on games they've already paid wholesale rates for.

There's also a handy price comparison chart for UMD games and their digital counterparts. Interesting reading, particularly with such a wide variety of price differences, some in favor of the UMD and others just the opposite. Important to note is that many hard to find or out-of-print games fetch exhorbidant collector's prices in physical media - a non-issue when it comes to digital versions.

If you're still not sold about the move towards digital distribution the Entertainment Consumers Association is putting together a petition and grassroots advocacy campaign for gamers rights with regards to their digital purchases. There's a lot of great information there and a wonderful place to get involved if you're worried about the future of games when borrowing, selling, and trading in are nothing more than boring facts we tell our grand kids.

September 27, 2009

Weekly News Recap 9/27/09


The past couple of weeks have seen a bevy of news related to digital distribution, a topic I've already spent some time ranting about. Of most importance is the revelation that Nedgame, Holland's home grown version of GameStop recently announced it is boycotting sales of the PSPGo. Obviously they just realized that selling users a piece of hardware sans a removable media drive is essentially shooting themselves in the foot. How can they continue to rip off customers by treating used games as their own personal "buy low, sell high" stock market if there is no removable media to trade* - the thing even comes with built in storage!

Forgive me if I'm wrong but I don't remember Circuit City boycotting the sale of mp3 players because they wouldn't be able to sell customers CDs for it (then again, they're out of business now - whoops!). This is the new gaming order here folks, and as far as I'm concerned the sooner price-gouging B&M-used-game-mega-stores go the way of the Jaguar, the better. But Nedgame also claims that Sony is creating a monopoly on software sales which raises an interesting point. Is a distribution service a monopoly?

Back in the 80's Nintendo didn't quite create a monopoly on game software, they just controlled what games were allowed on their system. It worked pretty well from a QA standpoint, though some cried foul. Sure we may miss out on the occasional deal of the day or liquidation sale noted at places like CAG, but if you look at a service like Steam you see that great deals happen all the time, not for any particular reason, but simply to give games more exposure. Without competition among distributors, though, we occasionally see some fishy pricing practices, notably that downloadable titles are more expensive than their boxed retail brethren. Sony promises to combat this discrepancy, but that doesn't necessarily mean lowering the prices on downloadable titles. After all, if there are no boxed retail versions to compare them to, parity is achieved, no?

That small economic speed bump aside there's only one more real barrier to full acceptance of digital distribution and that's advertising. How with the hype machine ramp up for Final Fantasy XIVVLXQ1ß if there isn't ample acreage of GameStop storefront upon which to affix posters? Fortunately a small change to the way our distribution interface works can fix that problem. This is evident by the way firmware 3.0's addition of "ads" in the XMB helped a little known title achieve record sales. It's easy for a small indie title to get lost in the shuffle of weekly updating, but a little reminder in the XMB can make all the difference in the world.

*I actually have no idea if Nedgame is as nefarious in their practices as GameStop. I'm just assuming. Haven't heard any rumblings of a GameStop boycott. Yet.